I am a Lecturer in Creative Technology at the Games Design department, Brunel University London, where I teach Digital Prototyping, User Interface and Player Experience design, Games Programming, Concept Communication, and Business Contexts. As a Human-Computer Interaction (HCI) designer, researcher and design strategist I develop interactive systems with a focus on designing meaningful, seamless experiences. I work with physical, tangible, mobile, VR/AR and haptic interfaces to serve interactions in socio-cultural contexts. I have worked in diverse projects from developing tools for audience engagement to social innovation projects. My work is informed by a diverse background in applied mathematics, design, and engineering.